Grand Theft Sesame Street Shame Pack 2 is the 2nd shame pack in the Grand Theft Sesame Street series. It was created when Elmo was creatively bankrupt and in need of making some extra UnDollars. Elmo decided that if he made a new shame pack, the money flow will be big, quick and constant. Unfortunately, Elmo forgot that conversion is mucho dificil, so each shame is very bugged.
As per usual with these shames, it was successful because of Ernie and his mad marketing skillz, dude! However, controversies were immediantly raised when many issues were discovered in each of the shames. Namely bugs that make them almost completely impossible to play. The least affected is Gang Wars, which simply lacks online features, but this still strips it of most of its fun.
Furthermore, it is priced at double the price of the original Grand Theft Sesame Street Shame Pack. Since the UnWorld is a cruel mistress, the shame cases are sealed via nails. As such, you need a hammer to remove these nails and open the case. Due to shoddy quality control and disgruntled factory workers, the nails may pierce right through the box and provide a major hazard, or worse, break into the discs themselves.
Shames and their Issues[]
- Grand theft Sesame Street 4 (Unfinished)
- Grand Theft Sesame Street: The Furchester Hotel (Glitch that keeps you from fighting WaPo)
- Grand Theft Sesame Street 5 (Still unfinished)
- Grand Theft Sesame Street: Gang Wars (No online)
- Grand Theft Sesame Street: Verdigris Uprising (Kermit boss unwinnable)
- Grand Theft Sesame Street Remastered (No copyrighted music, many visual and technical glitches)
- Elmo Payne (Grover ghost time limit from 1 hour and 46 minutes to 10 seconds)