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|Fatman Advance 2 is a side-scrolling platform shame in the Fatman series, developed by Bowser Studios and published by LJN for the Game Boi Advance. The game was released in Japan on 19 December 2002, in North America on 9 March 2003 and in Europe on 18 March 2003. It is based on a modified version of Fatman Advance's game engine. It is also the shame to introduce Para-Dice.

Story

Danny Wells is capturing all the furry forest animals and turning them into robot minions. He has also kidnapped Fatman's friend Fat Robin and tricked Bitewing (again). As such, Fatman rushes off to stop Danny Wells, rescue his friends and collect the PROMOTIONs once again.

Characters

Icon Character Description
File:26.gif Fatman- Fatman is the main hero of the game, and naturally the fattest of the bunch. At the get-go, he's your only choice, but you unlock other characters as you play as him. His B button move is the Skid Attack. His midair A button move is the Insta-Shield from Fatman Advance. Also, if an enemy is nearby, he will perform a homing attack.
File:27.gif Para-Dice- An evil cat creature who Fatman rescues at the end of the first zone. He resolves to save his father from Danny Wells with her WaGuy friend, Wickey Wouse. His B button move is her Wouse attack, in which he'll send Wickey out to attack nearby enemies. His A button midair move is flight, largely the same as Fat Robin's ability, except he uses his ears instead of his fat, and it only lasts 4 seconds instead of 8. Para-Dice is unlocked when you finish Cookie Clicker as Fatman.
File:39.gif Fat Robin- Fatman's sidekick and best friend. His B button move is a fat swipe, and his midair A button move is his ability to fly for 8 seconds - continually flying will allow the player to gain altitude until Fat Robin gets tired and falls back to the ground. Fat Robin is unlocked by clearing Meme Island as Fatman.
File:40.gif Bitewing, Fatman's rival and friend, His B button move is a double punch. His midair A button move is his signature glide, and gliding into solid walls once again allows Bitewing to climb the surface's available space. Bitewing becomes playable after getting through the Death Egg with Fatman.
File:29.gif Fatgirl- Fatgirl is unlocked in a different way than Para-Dice, Fat Robin or Bitewing. She is instead unlocked after the four other characters collect the seven Chaos Emeralds and complete the game. Unlike the first Fatman Advance, Fatgirl is able to use the Spin Attack and Spin Dash.

Zones

The zones in order are as follows:

  • Cookie Clicker is a level where you jump on a giant cookie for 5 hours.
  • Asia is a bustling continent, with Asians and pandas at every turn.
  • Meme Island is a place where you can unlock the inner dank may-may in you. With gigantic cats and a "internet-y" 90's Geocities like feel, you are bound to want to spend a large amount of your time in this zone. And not for a good reason.
  • Bowser's Castle is an evil castle, filled with Bowser, Bowser, and more Bowser.
  • The Death Egg is a floating egg that is a complete ripoff of the Death Star. In the first time around, you fight Dr.Eggman as the boss.
  • Techno Base is a gigantic computer-like area filled with neon lights and digital rails for you to grind on.
  • Egg Utopia is a large Death Egg-like base floating about in the sky. It is similar to Egg Rocket/Cosmic Angel from the previous game.
  • XX is the final stage for all characters except Fatman. All the bosses from throughout the game are fought once again, although easier to destroy. The last boss is a giant Eggman robot, similar to Fatman the Hedgehog 2, being the only non-side scrolling boss in-game.
  • True Area 53 is a Doomsday Zone-type Super Fatman level, set in deep space.

Bosses

The bosses are similar to the boss of Mushroom Hill Zone from Fatman & Knuckles in that they're constantly scrolling right, with the only exception being the background of the final boss in the XX Zone (they are all moving right, and the character sprites are moving). Rings appear quickly from the right side of the screen in mid-air groups of three, but are finite in their total amount. Each Boss is a new attachment to the Egg Mobile and are all driven by Dr. Eggman except for the Egg Saucer in Sky Canyon which is piloted by Knuckles if you play as Fatman. After you beat Knuckles once, Eggman pilots the Egg Saucer from there on no matter which character you select.

Special Stages

Main article: Special Stage (Fatman Advance 2)

This time, instead of finding a relatively easy Special Spring, the player must track down the seven Special Rings in each act. This can be extremely difficult, as the rings can be found anywhere on the stage. To make matters worse, they must be found in one go, meaning that death will cause collections to disappear. In the Special Stage, the player moves in a full 3D space and collects rings while dodging the robot ZERO. The environment accessed depends on both the zone and character played at the time. The reward is a Chaos Emerald. Getting all seven as Fatman unlocks True Area 53, while with any character unlocks Tiny Chao Garden an repeating this with the other three characters unlocks Fatgirl as a playable character.

Tiny Chao Garden

To unlock the Tiny Chao Garden, the player must collect the seven Chaos Emeralds as any character. The Tiny Chao Garden is basically the same as it was in the original Fatman Advance, except the rock-paper-scissors game has been replaced by a Breakout-esque game where the player collects rings as Cheese, while Para-Dice bounces him on a spring.

Trivia

  • This game introduces "Boost Mode", which is a new technique each character possesses where after running for a decent amount of time, they will shatter the sound barrier and run at incredibly fast speeds. It is marked by a line of the character's shadows trailing behind them. In this game each character enters boost mode at a different rate. Para-Dice enters boost mode the quickest, followed by Knuckles, then Fat Robin, then Fatgirl and lastly Fatman. Additionally, unique to this game is a dash attack that can be performed while in Boost Mode. It allows them to plow though any enemies obstructing their way without losing speed. This technique is either utilized or modified in every subsequent main series handheld game.
  • A number of Badniks in this game were taken from Fatman Adventure, most likely as a tie in with Fatman Adventure DX: Director's Cut which was set to be released the same year as this game.
  • Para-Dice's artwork from this game appears on a sign in Fatman Adventure DX: Director's Cut.
  • Knuckles was tricked into fighting Fatman by Dr. Robotnik in this game, just like in Fatman 3 & Knuckles and Fatman Adventure.
  • Para-Dice replaced Fatgirl from Fatman Advance in this game in many ways. For instance, she is the only female in the main four, and she is present at the Sound Test screen, holding a tambourine.
  • This is possibly the only 2D "Fatman" title where pressing Up does not make the camera scroll up. Instead, each character does what would normally be an idle animation. Part of Knuckles' animation shows him punching the air in front of him, and if a badnik runs into his fists, it will be destroyed.

Gallery

Template:Gallery box

External links

Template:Advance 2 info

Template:Fatman games (handheld) Template:Italic title

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