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'''Fatman Advance''' is the first game in the [[Fatman]] trilogy on the [[Game Boi Advance]]. Developed by [[LJN]] as a spiritual successor to ''[[Fatman: The Shame]]'', the game is a return to Fatman's side-scrolling roots.
{{Wikipedia}} {{Quote|Fatman is back to save the world!|Tagline}}
 
'''''Fatman Advance''''' is the first game in the trilogy on the [[Game Boi Advance]], and one of the first few on a [[Nintendo]] console. Developed by [[Dimps]] as a spiritual successor to ''[[Fatman the Hedgehog Pocket Adventure]]'', the game is a return to Fatman's side-scrolling roots.
 
   
 
==Gameplay==
 
==Gameplay==
The game is the typical 2D side-scroller in the same vein as the [[Megadrive|Mega Drive]]/Genesis-era games in the series. The game mixes elements from the original ''Fatman'' games with that of the ''[[Fatman Adventure]]'' series, such as rails and Fatman's ability to somersault. The goal of the game is to get from the beginning of the stage to the end while dodging [[Badnik]]s, collecting [[Ring]]s, and finding the seven [[Chaos Emerald]]s. This game also introduces [[Mecha Knuckles]] as a boss and features the first appearance of [[Grind Rail|rails]] in a 2D game; although, they can only be used by Fatman and Fatgirl.
+
The game is the typical 2D side-scroller in the same vein as the [[NES]]-era games in the series. The game mixes elements from the original ''Fatman'' games with that of the ''[[Fatman Adventure]]'' series, such as rails and Fatman's ability to become even fatter. The goal of the game is to get from the beginning of the stage to the end while dodging [[bad guy]]s, collecting [[stuff]], and finding the seven [[PROMOTION]]s. This game also introduces [[Easter Bunny]] as a boss and features the first appearance of [[Grind Rail|rails]] in a 2D game; although, they can only be used by Fatman and Fatgirl.
   
 
==Playable characters==
 
==Playable characters==
*[[Fatman]] - The titular character, Fatman runs the fastest. His attacks include his mid-air attack that expands his range for a split second, and a ground somersault. (It is possible to use the somersault to climb steep inclines). He can grind on rails to reach areas that Fat Robin and Knuckles cannot reach. Fatman's game is the hardest due to lack of any shortcuts and special skills.
+
*[[Fatman]] - The titular character, Fatman runs the slowest. His attacks include his mid-air attack that expands his range for a split second, and getting fatter. He can grind on rails to reach areas that Fat Robin and Bitewing cannot reach. Fatman's game is the hardest due to his weight.
*[[Fat Robin]] - Fatman's sidekick, Robin, retains his ability to fly. If the player taps A several times after a jump,Fat Robin will fly until he is exhausted. His attack move is his tail-swipe from ''[[Fatman Adventure]]'', though it is fairly slow. Robin' game is the easiest because of his ability to fly.
+
*[[Fat Robin]] - Fatman's sidekick, Robin, retains his ability to fly. If the player taps A several times after a jump,Fat Robin will fly until he is exhausted. His attack move is his butt-kick from ''[[Fatman Adventure]]'', though it is fairly slow. Robin' game is a middle of the ground game because he is generally heavier then Bitewing.
*[[Knuckles]] - Knuckles is once again able to glide for short distances and climb some walls. He can also tread the surface of water. His attack move is a 1-2-3 uppercut punch. Knuckles' game is a middle of the ground game because of his ability to glide and climb walls.
+
*[[Bitewing]] - Bitewing is once again able to glide for short distances and climb some walls. He can also tread the surface of water. His attack move is a 1-2-3 uppercut punch. Bitewings' game is the easiest because of his ability to glide and climb walls.
*[[Fatgirl]] - Fatgirl's moveset replaces standard spin-dashing and rolling jumps with some complex [[Piko Piko Hammer|hammer]] moves. This eliminates the ability to attack enemies by jumping on them, as done with the other three characters. Instead of a Spin Dash, she has a hop move as a form of quick momentum, making it easy to get up steep inclines. She also has the hardest time building up momentum but has the second highest speed when done so. Also as she jumps, she doesn't turn into a ball like Fatman, Fat Robin, and Knuckles (though she does when going through spinning bowls and pipes). She can also slide down rails like Fatman. Fatgirl's game is a unique challenge that varies based on the times in terms of difficulty but is generally easier then Fatman's due to her hammer moves.
+
*[[Fatgirl]] - Fatgirl's moveset replaces standard spin-dashing and rolling jumps with some complex [[Sword of Epic|sword]] moves. This eliminates the ability to attack enemies by jumping on them, as done with the other three characters. Instead of a Spin Dash, she has a hop move as a form of quick momentum, making it easy to get up steep inclines. She also has the hardest time building up momentum but has the second highest speed when done so. Also as she jumps, she doesn't turn into a ball like Fatman, Fat Robin, and Bitewing (though she does when going through spinning bowls and pipes). She can also slide down rails like Fatman. Fatgirl's game is a unique challenge that varies based on the times in terms of difficulty but is generally easier then Fatman's due to her sword moves.
   
 
==Zones==
 
==Zones==
*'''[[Neo Green Hill Zone]]''' - a basic opening level with many [[Green Hill theme|properties]] of [[Green Hill Zone]].
+
*'''[[Squadala City]]''' - a basic opening level with many properties of [[Possum City]].
*'''[[Secret Base Zone]]''' - an [[Industrial theme|industrial-themed]] level, containing steam vents and molten metal.
+
*'''[[Bowser's Castle]]''' - an [[Evil Castle|castle-themed]] level, containing lava and Bowser.
*'''[[Casino Paradise Zone]]''' - a classic [[Amusement theme|casino-themed]] level, completed with flippers, bumpers and flashing lights.
+
*'''[[Fimble Valley]]''' - a classic valley level, completed with Comfy Corner, Tinkling Tree and Busy Base.
*'''[[Ice Mountain Zone]]''' - an [[Winter theme|icy area]]. The deep snow inhibits movement and there are several underwater areas.
+
*'''[[Tubby Tower]]''' - an evil tower. The [[Tubby Toast]] crumbs inhibit movement and there are 3 rooms.
*'''[[Angel Island Zone (Fatman Advance)|Angel Island Zone]]''' - a level [[Ancient ruins theme|themed around the ruins areas]] of previous Fatman games.
+
*'''[[Easter Island]]''' - a level themed around a bunch of giant statues.
*'''[[Egg Rocket Zone]]''' - a one-act zone with no boss, where the player must climb to the top of a segmenting rocket with only five minutes per section.
+
*'''[[Negativerse]]''' - a one-act zone with no boss, where the player must get out of a segmented mirror universe with only five minutes per section.
*'''[[Cosmic Angel Zone]]''' - the other one-act zone has gravity flipping, conveyor belts and a fight against Dr. Eggman.
+
*'''[[Ducky Empire]]''' - the other one-act zone has gravity flipping, conveyor belts and a fight against Ducky.
*'''[[X-Zone]]''' - the last level for all characters except Fatman, Eggman is fought three times here. The first two fights mimic the first bosses from ''Fatman 1'' and ''2'', respectively.
+
*'''[[Hollywood]]''' - the last level for all characters except Fatman, the Karadishian sisters are fought here.
*'''[[The Moon Zone]]''' - the game's final level, accessible only to [[Super Fatman]], where the player must confront Eggman's final mecha.
+
*'''[[Japan]]''' - the game's final level, accessible only to [[Super Fatman]], where the player must play Nintendo's worst shame.
   
 
==Bosses==
 
==Bosses==
*[[Egg Hammer Tank]]
+
*[[Squadala Man]]
*[[Egg Press]]
+
*[[Bowser]]
*[[Egg Ball]]
+
*[[Fimbo]]
*[[Egg Spider]]
+
*[[Florrie]]
*[[Mecha Knuckles]]
+
*[[Baby Pom]]
*[[Egg Snake]]
+
*[[Tinky-Winky]]
*[[Egg Mobile-H]]
+
*[[Dipsy]]
*[[Egg Mobile-D]]
+
*[[Laa-Laa]]
*[[EGG X]]
+
*[[Po]]
*[[Super Egg Robot]]
+
*[[Easter Bunny]]
  +
*[[Ducky]]
  +
*[[Kim Karadishian]]
  +
*[[Khloe Karadishian]]
  +
*[[Kourtney Karadishian]]
  +
*[[Mario teaches Typing]]
   
==Badniks==
 
{| border="0" cellpadding="5" cellspacing="0" width="85%"
 
|- bgcolor="#f2f2f2"
 
|[[File:Gamigami-spr.png]]
 
|'''[[GamiGami|Gami-gami]]''' (ガミガミ) -- Crab bots based on [[Crabmeat|Gani-gani]]. They crawl along the ground and fire projectiles from either claw.
 
|-
 
|[[File:Stinger-spr.png]]
 
|'''[[Buzzer]]''' (スティンガー) -- Wasp bots from ''[[Fatman the Hedgehog 2]]'' . They fly through the air and fire projectiles at encroaching heroes.
 
|- bgcolor="#f2f2f2"
 
|[[File:Kiki-spr.png]]
 
|'''[[Kiki]]''' (キキ) -- Monkey bots from ''[[Fatman Adventure]]'' . They scuttle up and down palmtrees, tossing explosive coconuts at passersby.
 
|-
 
|[[File:Rhinotank-sprite.png]]
 
|'''[[E-02 Rhinotank]]''' (リノタンク) -- Rhino bots from Fatman Adventure. They roll slowly along the ground, but relentlessly charge as soon as approached.
 
|- bgcolor="#f2f2f2"
 
|[[File:Kerokero-spr.png]]
 
|'''[[Kero-Kero]]''' (ケロケロ) -- Frog bots that hop along the ground in erratic patterns. ("Kero-kero" is Japanese for ribbit.)
 
|-
 
|[[File:Mogu-spr.png]]
 
|'''[[Mogu]]''' (モグ) -- Mole bots that pop in and out of the ground. ("Mogura" is Japanese for mole.)
 
|- bgcolor="#f2f2f2"
 
|[[File:Senbon-spr.png]]
 
|'''[[Senbon]]''' (センボン) -- Porcupinefish based on ''[[Fatman the Hedgehog 3]]'' 's Harisenbo. They hover slowly through the air and periodically inflate their spiky bodies. ("Harisenbo" is Japanese for porcupinefish.)
 
|-
 
|[[File:Tentou-spr.png]]
 
|'''[[Tentou (Fatman Advance)|Tentou]]''' (テントー) -- Ladybug bots that fly along the ceiling and spout projectiles. ("Tentoumushi" is Japanese for ladybug.)
 
|- bgcolor="#f2f2f2"
 
|[[File:Pierrot-spr.png]]
 
|'''[[Pierrot]]''' (ピーエロ) -- Juggling clown bots that roll along the ground. They can only be damaged from above: try rolling into them and you'll bounce right off.
 
|-
 
|[[File:Slot-spr.png]]
 
|'''[[Slot]]''' (スロト) -- Coin-carrying bat bots that fly erratically through the air. Pass underneath and they drop the coin, which shatters upon hitting the ground. This Badnik carries a small resemblance to [[Batbot]].
 
|- bgcolor="#f2f2f2"
 
|[[File:Hanabii-spr.png]]
 
|'''[[Hanabii|Hanabi]]''' (ハナビー) -- Lizard bots that roll along the ground and cough up exploding fireworks. ("Hanabi" is Japanese for fireworks.)
 
|-
 
|[[File:Yukimaru-spr.png]]
 
|'''[[Yukimaru]]''' (ユキマル) -- Snowman bots that scuttle along the ground and fire snowballs into the sky when you attempt to leap over them in jack-be-nimble fashion. ("Yuki" is Japanese for snow.)
 
|- bgcolor="#f2f2f2" t
 
|[[File:Drisame-spr.png]]
 
|'''[[Drisame]]''' (ドリサメ) -- Shark bots that drill through walls and jet through the water at high speed. Dodge them once and they won't return to take another shot. ("Same" is Japanese for shark.)
 
|-
 
|[[File:Pen-spr.png]]
 
|'''[[Pen]]''' (ペン) -- Penguin bots based on Fatman 3's Pen-pen . They waddle along the ground and kick snowballs at marauding hedgehogs.
 
|- bgcolor="#f2f2f2"
 
|[[File:Kuraa-spr.png]]
 
|'''[[Kura]]''' (クラー) -- Jellyfish bots that swim slowly through the water and periodically charge up electric barriers. ("Kurage" is Japanese for jellyfish.)
 
|-
 
|[[File:Leon-spr.png]]
 
|'''[[E-04 Leon|Leon]]''' (レオン) -- Chameleon bots that waddle along the ground and prod air with their long tongues.
 
|- bgcolor="#f2f2f2"
 
|[[File:Wamu-spr.png]]
 
|'''[[Wamu]]''' (ワム) -- Caterpillar bots based on ''<nowiki>Fatman 3'</nowiki>''s Meramora. They glide through the air.
 
|-
 
|[[File:Oct-spr.png]]
 
|'''[[Oct]]''' (オクト) -- Octopus-looking bots that hover through the air and drop flashing radioactive turds.
 
|- bgcolor="#f2f2f2"
 
|[[File:Mirror-spr.png]]
 
|'''[[Mirror]]''' (ミラー) -- Silvery diamond-shaped bots that fly through the air and periodically open up to fire flashing projectiles. They can only be damaged when they open up to shoot.
 
|}
 
   
 
==Special Stages==
 
==Special Stages==
 
To collect [[PROMOTION]]s, the player must first find a Special Salad somewhere in a Zone. Jumping into it will take them to a tube-like stage filled with stuffs, a certain amount of which must be collected. Also featured are golden gates that the player does well-timed tricks through to get bonus stuffs, which is a necessity for the later stages. Collecting all seven PROMOTIONs and beating Hollywood allows the player access to Japan.
{{main|Special Stage (Fatman Advance)}}
 
To collect [[Chaos Emerald]]s, the player must first find a Special Spring somewhere in a Zone. Jumping into it will take them to a tube-like stage filled with rings, a certain amount of which must be collected. Also featured are golden gates that the player does well-timed tricks through to get bonus rings, which is a necessity for the later stages. Collecting all seven Emeralds and beating X Zone allows the player access to Moon Zone.
 
 
==Tiny Chao Garden==
 
When you first enter the [[Tiny Chao Garden]], only a solitary egg will be found. Tapping {{A Button (GBA)}} on it will hatch it into a [[Chao]]. Use rings collected in levels and minigames to buy fruits and items for your [[Chao]] to help them gain stats. Also, link between ''Fatman Advance'' and the GameCube version of either'' [[Fatman Adventure DX: Director's Cut]]'' or ''[[Fatman Adventure 2: Battle]]'' to transfer your [[Chao]] to their [[Chao Garden|gardens]] and to participate in [[Chao Racing|races]].
 
   
 
===Minigames===
 
===Minigames===
Rock Paper Scissors: Select rock, paper, or scissors, and shoot down one of the coinciding cards to gain rings.
+
Rock Paper Scissors Chuck Norris: Select rock, paper, scissors, or [[Chuck Norris]], and shoot down one of the coinciding cards to gain stuffs. Chuck Norris beats everything.
   
  +
[[Cards]]: See whose card has the most HP, then beat them up. This goes on until there is a winner. The winner gains stuffs.
Card Matching: Flip over cards and match pairs for rings.
 
   
 
==Reception==
 
==Reception==
  +
People hated it because it was a Fatman shame and Fatman shames suck.
Reviews for ''Fatman Advance'' received critical acclaim from reviewers with Metacritic scoring an 87 out of 100 based on 22 reviews.<ref>{{Cite web|url= http://www.metacritic.com/game/game-boy-advance/Fatman-advance/critic-reviews |title= Fatman Advance |publisher= Metacritic |accessdate= 28 December 2014}}</ref>
 
   
 
==Apple port==
==Similarities to ''Fatman the Hedgehog Pocket Adventure''==
 
 
In 25 November 2011, a tweaked version of ''Fatman Advance'' was released for the [[Apple]] mobile devices. It is available as an iOS application from the App Store. This version costs five million dollars, so Steve Jobs can be rich. This version has even more bugs and lagging issues than the original.
''[[Fatman the Hedgehog Pocket Adventure]]'' shares many similarities with this game:
 
*The first zone in ''Fatman Advance'' is Neo Green Hill Zone, while the first zone in ''Fatman Pocket Adventure'' is [[Neo South Island Zone|Neo South Island]].
 
*The first bosses both are moving vehicles with large hammers; in fact, many boss concepts in this game and [[Fatman Advance 2|the sequel]] originated in ''Fatman the Hedgehog Pocket Adventure''.
 
*The second zones in both games are "Secret industrial" zones. ''Fatman Advance'' has Secret Base, while ''Fatman Pocket Adventure'' has Secret Plant.
 
*The third zones are both casinos. ''Fatman Advance'' has Casino Paradise, while ''Fatman Pocket Adventure'' has Cosmic Casino.
 
*Both of the fourth zones have water and on the fifth zone of ''Fatman Advance'', a robot copy of a character is fought. Knuckles himself is fought on the fourth zone of ''Fatman Pocket Adventure''. In addition to that, Mecha Fatman is fought in the fifth Zone of ''Fatman Pocket Adventure''.
 
*The "climax" zones, Egg Rocket Zone (''Fatman Advance'') & [[Aerobase Zone|Aerobase]] (''Fatman Pocket Adventure'') are both one act zones that lead to Eggman's main space station (''Fatman Advance'') or in the case of ''Fatman Pocket Adventure'', the Aerobase's interior.
 
*The final zones in both games have the name "Angel" in it. Cosmic Angel is in ''Fatman Advance'' and [[Gigantic Angel Zone|Gigantic Angel]] is in ''Fatman Pocket Adventure''.
 
*In the normal ending for both games, space stations explode with red/gray chunks of metal flying and Fat Robin rescues Fatman.
 
*Finally, before the beginning of both of the Extra Zones, Eggman's space stations, seemingly, do not explode and are apparently abandoned.
 
*Both games seem to return to Fatman's 2D gameplay.
 
*Both games were released on systems not made by Sega, both of which happened to be handhelds.
 
 
==Android port==
 
In 25 November 2011, a tweaked version of ''Fatman Advance'' was released for the [[Android]] mobile devices. It is a Japanese-only title available as an Android application from the Android Marketplace (now Google Play). Unlike previous releases of ''Fatman Advance'', this version is available as a free download.
 
 
The game requires an updated version of Android and a strong device in order to compete with the known bugs and lagging issues.
 
   
 
===Differences===
 
===Differences===
*The game's resolution is improved from the original GBA version, increasing by three times than the original to fit all Android devices.
+
*The game's resolution is decreased from the original GBA version, decreasing by three times than the original.
  +
*All the music and SFX is changed to the "Praise Steve Jobs Song", which loops forever to annoy you.
*The Invincibility theme is changed.
 
  +
*Steve Jobs follows you everywhere.
*There is no Chao Garden accessible.
 
 
==Cheat Code==
 
There is a cheat code in the game that allows Fatman to be followed by Fat Robin like in ''Fatman the Hedgehog 2''. To activate the cheat code, press up, right, down, right, L, right, R, right and A in the character select screen. The cheat will work if a ring chime is heard afterwards.
 
 
==Re-releases==
 
{| class="wikitable" border="1"
 
!Image
 
!Platform
 
!Description
 
|-
 
|[[File:Combo Pack Fatman Advance Fatman Pinball Party.jpg|70px]]
 
|[[Game Boi Advance]]
 
| Released in a compilation with ''[[Fatman Pinball Party]]'' as part of the [[2 Games in 1]] series in Europe and Combo Pack in the US.
 
|-
 
|[[File:Fatman Advance Battle.jpg|70px]]
 
|[[Game Boi Advance]]
 
|Released in a compilation with ''[[Fatman Battle]]'' as part of the [[2 Games in 1]] series in Europe and Double Pack in Japan.
 
|-
 
|[[File:Fatman Advance Chu Chu Rocket.jpg|70px]]
 
|[[Game Boi Advance]]
 
|Released in a compilation with ''ChuChu Rocket'' as part of the [[2 Games in 1]] series in Europe and Double Pack in Japan.
 
|-
 
|[[File:51YR9NYJTYL.jpg|70px]]
 
|Nokia N-Gage
 
|Ported to Nokia's N-Gage system and marketed under the title ''[[Fatman N]]''.
 
|-
 
|[[File:SAandroidtitle.png|70px]]
 
|Android
 
|Ported to the [[Android]] operating system as an application on Google Play, only available in Japan.
 
|-
 
|
 
|Mobile phone
 
|Ported to Java-based mobile phones, with 4 zones intact.
 
|-
 
|
 
|Wii U
 
|The game was re-released on the Wii U's Virtual Console in 18 February 2015 in Japan only.
 
|}
 
 
==Gallery==
 
{{Gallery box}}
 
 
==References==
 
{{Reflist}}
 
   
  +
{{Fatman}}
==External links==
 
  +
[[Category:Shames]]
*[http://Fatman.sega.jp/advance/ Official Japanese site]
 
*{{WP link|Fatman Advance}}
 
{{-}}
 
{{Advance info}}
 
{{Fatman games (handheld)}}
 
{{Italic title}}
 

Revision as of 22:58, 29 March 2017

Fatman Advance is the first game in the Fatman trilogy on the Game Boi Advance. Developed by LJN as a spiritual successor to Fatman: The Shame, the game is a return to Fatman's side-scrolling roots.

Gameplay

The game is the typical 2D side-scroller in the same vein as the NES-era games in the series. The game mixes elements from the original Fatman games with that of the Fatman Adventure series, such as rails and Fatman's ability to become even fatter. The goal of the game is to get from the beginning of the stage to the end while dodging bad guys, collecting stuff, and finding the seven PROMOTIONs. This game also introduces Easter Bunny as a boss and features the first appearance of rails in a 2D game; although, they can only be used by Fatman and Fatgirl.

Playable characters

  • Fatman - The titular character, Fatman runs the slowest. His attacks include his mid-air attack that expands his range for a split second, and getting fatter. He can grind on rails to reach areas that Fat Robin and Bitewing cannot reach. Fatman's game is the hardest due to his weight.
  • Fat Robin - Fatman's sidekick, Robin, retains his ability to fly. If the player taps A several times after a jump,Fat Robin will fly until he is exhausted. His attack move is his butt-kick from Fatman Adventure, though it is fairly slow. Robin' game is a middle of the ground game because he is generally heavier then Bitewing.
  • Bitewing - Bitewing is once again able to glide for short distances and climb some walls. He can also tread the surface of water. His attack move is a 1-2-3 uppercut punch. Bitewings' game is the easiest because of his ability to glide and climb walls.
  • Fatgirl - Fatgirl's moveset replaces standard spin-dashing and rolling jumps with some complex sword moves. This eliminates the ability to attack enemies by jumping on them, as done with the other three characters. Instead of a Spin Dash, she has a hop move as a form of quick momentum, making it easy to get up steep inclines. She also has the hardest time building up momentum but has the second highest speed when done so. Also as she jumps, she doesn't turn into a ball like Fatman, Fat Robin, and Bitewing (though she does when going through spinning bowls and pipes). She can also slide down rails like Fatman. Fatgirl's game is a unique challenge that varies based on the times in terms of difficulty but is generally easier then Fatman's due to her sword moves.

Zones

  • Squadala City - a basic opening level with many properties of Possum City.
  • Bowser's Castle - an castle-themed level, containing lava and Bowser.
  • Fimble Valley - a classic valley level, completed with Comfy Corner, Tinkling Tree and Busy Base.
  • Tubby Tower - an evil tower. The Tubby Toast crumbs inhibit movement and there are 3 rooms.
  • Easter Island - a level themed around a bunch of giant statues.
  • Negativerse - a one-act zone with no boss, where the player must get out of a segmented mirror universe with only five minutes per section.
  • Ducky Empire - the other one-act zone has gravity flipping, conveyor belts and a fight against Ducky.
  • Hollywood - the last level for all characters except Fatman, the Karadishian sisters are fought here.
  • Japan - the game's final level, accessible only to Super Fatman, where the player must play Nintendo's worst shame.

Bosses


Special Stages

To collect PROMOTIONs, the player must first find a Special Salad somewhere in a Zone. Jumping into it will take them to a tube-like stage filled with stuffs, a certain amount of which must be collected. Also featured are golden gates that the player does well-timed tricks through to get bonus stuffs, which is a necessity for the later stages. Collecting all seven PROMOTIONs and beating Hollywood allows the player access to Japan.

Minigames

Rock Paper Scissors Chuck Norris: Select rock, paper, scissors, or Chuck Norris, and shoot down one of the coinciding cards to gain stuffs. Chuck Norris beats everything.

Cards: See whose card has the most HP, then beat them up. This goes on until there is a winner. The winner gains stuffs.

Reception

People hated it because it was a Fatman shame and Fatman shames suck.

Apple port

In 25 November 2011, a tweaked version of Fatman Advance was released for the Apple mobile devices. It is available as an iOS application from the App Store. This version costs five million dollars, so Steve Jobs can be rich. This version has even more bugs and lagging issues than the original.

Differences

  • The game's resolution is decreased from the original GBA version, decreasing by three times than the original.
  • All the music and SFX is changed to the "Praise Steve Jobs Song", which loops forever to annoy you.
  • Steve Jobs follows you everywhere.