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{{Quote|Fatman is back to save the world!|Tagline}}
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{{Wikipedia}} {{Quote|Fatman is back to save the world!|Tagline}}
'''''Fatman Advance''''' is the first game in the trilogy on the [[Game Boi Advance]], and one of the first few on a [[Nintendo]] console. Developed by [[Dimps]] as a spiritual successor to ''[[Fatman the Hedgehog Pocket Adventure]]'', the game is a return to Fatman's side-scrolling roots.
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'''''Fatman Advance''''' is the first game in the trilogy on the [[Game Boi Advance]], and one of the first few on a [[Nintendo]] console. Developed by [[Dimps]] as a spiritual successor to ''[[Fatman the Hedgehog Pocket Adventure]]'', the game is a return to Fatman's side-scrolling roots.
   
 
==Gameplay==
 
==Gameplay==
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*'''[[Casino Paradise Zone]]''' - a classic [[Amusement theme|casino-themed]] level, completed with flippers, bumpers and flashing lights.
 
*'''[[Casino Paradise Zone]]''' - a classic [[Amusement theme|casino-themed]] level, completed with flippers, bumpers and flashing lights.
 
*'''[[Ice Mountain Zone]]''' - an [[Winter theme|icy area]]. The deep snow inhibits movement and there are several underwater areas.
 
*'''[[Ice Mountain Zone]]''' - an [[Winter theme|icy area]]. The deep snow inhibits movement and there are several underwater areas.
*'''[[Angel Island Zone (Fatman Advance)|Angel Island Zone]]''' - a level [[Ancient ruins theme|themed around the ruins areas]] of previous Fatman games.
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*'''[[Angel Island Zone (Fatman Advance)|Angel Island Zone]]''' - a level [[Ancient ruins theme|themed around the ruins areas]] of previous Fatman games.
 
*'''[[Egg Rocket Zone]]''' - a one-act zone with no boss, where the player must climb to the top of a segmenting rocket with only five minutes per section.
 
*'''[[Egg Rocket Zone]]''' - a one-act zone with no boss, where the player must climb to the top of a segmenting rocket with only five minutes per section.
 
*'''[[Cosmic Angel Zone]]''' - the other one-act zone has gravity flipping, conveyor belts and a fight against Dr. Eggman.
 
*'''[[Cosmic Angel Zone]]''' - the other one-act zone has gravity flipping, conveyor belts and a fight against Dr. Eggman.

Revision as of 05:11, 20 August 2015

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Fatman is back to save the world! Tagline

Fatman Advance is the first game in the trilogy on the Game Boi Advance, and one of the first few on a Nintendo console. Developed by Dimps as a spiritual successor to Fatman the Hedgehog Pocket Adventure, the game is a return to Fatman's side-scrolling roots.

Gameplay

The game is the typical 2D side-scroller in the same vein as the Mega Drive/Genesis-era games in the series. The game mixes elements from the original Fatman games with that of the Fatman Adventure series, such as rails and Fatman's ability to somersault. The goal of the game is to get from the beginning of the stage to the end while dodging Badniks, collecting Rings, and finding the seven Chaos Emeralds. This game also introduces Mecha Knuckles as a boss and features the first appearance of rails in a 2D game; although, they can only be used by Fatman and Fatgirl.

Playable characters

  • Fatman - The titular character, Fatman runs the fastest. His attacks include his mid-air attack that expands his range for a split second, and a ground somersault. (It is possible to use the somersault to climb steep inclines). He can grind on rails to reach areas that Fat Robin and Knuckles cannot reach. Fatman's game is the hardest due to lack of any shortcuts and special skills.
  • Fat Robin - Fatman's sidekick, Robin, retains his ability to fly. If the player taps A several times after a jump,Fat Robin will fly until he is exhausted. His attack move is his tail-swipe from Fatman Adventure, though it is fairly slow. Robin' game is the easiest because of his ability to fly.
  • Knuckles - Knuckles is once again able to glide for short distances and climb some walls. He can also tread the surface of water. His attack move is a 1-2-3 uppercut punch. Knuckles' game is a middle of the ground game because of his ability to glide and climb walls.
  • Fatgirl - Fatgirl's moveset replaces standard spin-dashing and rolling jumps with some complex hammer moves. This eliminates the ability to attack enemies by jumping on them, as done with the other three characters. Instead of a Spin Dash, she has a hop move as a form of quick momentum, making it easy to get up steep inclines. She also has the hardest time building up momentum but has the second highest speed when done so. Also as she jumps, she doesn't turn into a ball like Fatman, Fat Robin, and Knuckles (though she does when going through spinning bowls and pipes). She can also slide down rails like Fatman. Fatgirl's game is a unique challenge that varies based on the times in terms of difficulty but is generally easier then Fatman's due to her hammer moves.

Zones

  • Neo Green Hill Zone - a basic opening level with many properties of Green Hill Zone.
  • Secret Base Zone - an industrial-themed level, containing steam vents and molten metal.
  • Casino Paradise Zone - a classic casino-themed level, completed with flippers, bumpers and flashing lights.
  • Ice Mountain Zone - an icy area. The deep snow inhibits movement and there are several underwater areas.
  • Angel Island Zone - a level themed around the ruins areas of previous Fatman games.
  • Egg Rocket Zone - a one-act zone with no boss, where the player must climb to the top of a segmenting rocket with only five minutes per section.
  • Cosmic Angel Zone - the other one-act zone has gravity flipping, conveyor belts and a fight against Dr. Eggman.
  • X-Zone - the last level for all characters except Fatman, Eggman is fought three times here. The first two fights mimic the first bosses from Fatman 1 and 2, respectively.
  • The Moon Zone - the game's final level, accessible only to Super Fatman, where the player must confront Eggman's final mecha.

Bosses

  • Egg Hammer Tank
  • Egg Press
  • Egg Ball
  • Egg Spider
  • Mecha Knuckles
  • Egg Snake
  • Egg Mobile-H
  • Egg Mobile-D
  • EGG X
  • Super Egg Robot

Badniks

File:Gamigami-spr.png Gami-gami (ガミガミ) -- Crab bots based on Gani-gani. They crawl along the ground and fire projectiles from either claw.
File:Stinger-spr.png Buzzer (スティンガー) -- Wasp bots from Fatman the Hedgehog 2 . They fly through the air and fire projectiles at encroaching heroes.
File:Kiki-spr.png Kiki (キキ) -- Monkey bots from Fatman Adventure . They scuttle up and down palmtrees, tossing explosive coconuts at passersby.
File:Rhinotank-sprite.png E-02 Rhinotank (リノタンク) -- Rhino bots from Fatman Adventure. They roll slowly along the ground, but relentlessly charge as soon as approached.
File:Kerokero-spr.png Kero-Kero (ケロケロ) -- Frog bots that hop along the ground in erratic patterns. ("Kero-kero" is Japanese for ribbit.)
File:Mogu-spr.png Mogu (モグ) -- Mole bots that pop in and out of the ground. ("Mogura" is Japanese for mole.)
File:Senbon-spr.png Senbon (センボン) -- Porcupinefish based on Fatman the Hedgehog 3 's Harisenbo. They hover slowly through the air and periodically inflate their spiky bodies. ("Harisenbo" is Japanese for porcupinefish.)
File:Tentou-spr.png Tentou (テントー) -- Ladybug bots that fly along the ceiling and spout projectiles. ("Tentoumushi" is Japanese for ladybug.)
File:Pierrot-spr.png Pierrot (ピーエロ) -- Juggling clown bots that roll along the ground. They can only be damaged from above: try rolling into them and you'll bounce right off.
File:Slot-spr.png Slot (スロト) -- Coin-carrying bat bots that fly erratically through the air. Pass underneath and they drop the coin, which shatters upon hitting the ground. This Badnik carries a small resemblance to Batbot.
File:Hanabii-spr.png Hanabi (ハナビー) -- Lizard bots that roll along the ground and cough up exploding fireworks. ("Hanabi" is Japanese for fireworks.)
File:Yukimaru-spr.png Yukimaru (ユキマル) -- Snowman bots that scuttle along the ground and fire snowballs into the sky when you attempt to leap over them in jack-be-nimble fashion. ("Yuki" is Japanese for snow.)
File:Drisame-spr.png Drisame (ドリサメ) -- Shark bots that drill through walls and jet through the water at high speed. Dodge them once and they won't return to take another shot. ("Same" is Japanese for shark.)
File:Pen-spr.png Pen (ペン) -- Penguin bots based on Fatman 3's Pen-pen . They waddle along the ground and kick snowballs at marauding hedgehogs.
File:Kuraa-spr.png Kura (クラー) -- Jellyfish bots that swim slowly through the water and periodically charge up electric barriers. ("Kurage" is Japanese for jellyfish.)
File:Leon-spr.png Leon (レオン) -- Chameleon bots that waddle along the ground and prod air with their long tongues.
File:Wamu-spr.png Wamu (ワム) -- Caterpillar bots based on Fatman 3's Meramora. They glide through the air.
File:Oct-spr.png Oct (オクト) -- Octopus-looking bots that hover through the air and drop flashing radioactive turds.
File:Mirror-spr.png Mirror (ミラー) -- Silvery diamond-shaped bots that fly through the air and periodically open up to fire flashing projectiles. They can only be damaged when they open up to shoot.

Special Stages

Main article: Special Stage (Fatman Advance)

To collect Chaos Emeralds, the player must first find a Special Spring somewhere in a Zone. Jumping into it will take them to a tube-like stage filled with rings, a certain amount of which must be collected. Also featured are golden gates that the player does well-timed tricks through to get bonus rings, which is a necessity for the later stages. Collecting all seven Emeralds and beating X Zone allows the player access to Moon Zone.

Tiny Chao Garden

When you first enter the Tiny Chao Garden, only a solitary egg will be found. Tapping Template:A Button (GBA) on it will hatch it into a Chao. Use rings collected in levels and minigames to buy fruits and items for your Chao to help them gain stats. Also, link between Fatman Advance and the GameCube version of either Fatman Adventure DX: Director's Cut or Fatman Adventure 2: Battle to transfer your Chao to their gardens and to participate in races.

Minigames

Rock Paper Scissors: Select rock, paper, or scissors, and shoot down one of the coinciding cards to gain rings.

Card Matching: Flip over cards and match pairs for rings.

Reception

Reviews for Fatman Advance received critical acclaim from reviewers with Metacritic scoring an 87 out of 100 based on 22 reviews.[1]

Similarities to Fatman the Hedgehog Pocket Adventure

Fatman the Hedgehog Pocket Adventure shares many similarities with this game:

  • The first zone in Fatman Advance is Neo Green Hill Zone, while the first zone in Fatman Pocket Adventure is Neo South Island.
  • The first bosses both are moving vehicles with large hammers; in fact, many boss concepts in this game and the sequel originated in Fatman the Hedgehog Pocket Adventure.
  • The second zones in both games are "Secret industrial" zones. Fatman Advance has Secret Base, while Fatman Pocket Adventure has Secret Plant.
  • The third zones are both casinos. Fatman Advance has Casino Paradise, while Fatman Pocket Adventure has Cosmic Casino.
  • Both of the fourth zones have water and on the fifth zone of Fatman Advance, a robot copy of a character is fought. Knuckles himself is fought on the fourth zone of Fatman Pocket Adventure. In addition to that, Mecha Fatman is fought in the fifth Zone of Fatman Pocket Adventure.
  • The "climax" zones, Egg Rocket Zone (Fatman Advance) & Aerobase (Fatman Pocket Adventure) are both one act zones that lead to Eggman's main space station (Fatman Advance) or in the case of Fatman Pocket Adventure, the Aerobase's interior.
  • The final zones in both games have the name "Angel" in it. Cosmic Angel is in Fatman Advance and Gigantic Angel is in Fatman Pocket Adventure.
  • In the normal ending for both games, space stations explode with red/gray chunks of metal flying and Fat Robin rescues Fatman.
  • Finally, before the beginning of both of the Extra Zones, Eggman's space stations, seemingly, do not explode and are apparently abandoned.
  • Both games seem to return to Fatman's 2D gameplay.
  • Both games were released on systems not made by Sega, both of which happened to be handhelds.

Android port

In 25 November 2011, a tweaked version of Fatman Advance was released for the Android mobile devices. It is a Japanese-only title available as an Android application from the Android Marketplace (now Google Play). Unlike previous releases of Fatman Advance, this version is available as a free download.

The game requires an updated version of Android and a strong device in order to compete with the known bugs and lagging issues.

Differences

  • The game's resolution is improved from the original GBA version, increasing by three times than the original to fit all Android devices.
  • The Invincibility theme is changed.
  • There is no Chao Garden accessible.

Cheat Code

There is a cheat code in the game that allows Fatman to be followed by Fat Robin like in Fatman the Hedgehog 2. To activate the cheat code, press up, right, down, right, L, right, R, right and A in the character select screen. The cheat will work if a ring chime is heard afterwards.

Re-releases

Image Platform Description
File:Combo Pack Fatman Advance Fatman Pinball Party.jpg Game Boi Advance Released in a compilation with Fatman Pinball Party as part of the 2 Games in 1 series in Europe and Combo Pack in the US.
File:Fatman Advance Battle.jpg Game Boi Advance Released in a compilation with Fatman Battle as part of the 2 Games in 1 series in Europe and Double Pack in Japan.
File:Fatman Advance Chu Chu Rocket.jpg Game Boi Advance Released in a compilation with ChuChu Rocket as part of the 2 Games in 1 series in Europe and Double Pack in Japan.
File:51YR9NYJTYL.jpg Nokia N-Gage Ported to Nokia's N-Gage system and marketed under the title Fatman N.
File:SAandroidtitle.png Android Ported to the Android operating system as an application on Google Play, only available in Japan.
Mobile phone Ported to Java-based mobile phones, with 4 zones intact.
Wii U The game was re-released on the Wii U's Virtual Console in 18 February 2015 in Japan only.

Gallery

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References

  1. Template:Cite web

External links

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