Captain 140 is a Number Captain and a member of the Armored Captain's Anti-Crime Clan, along with Captain 20 (leader), Captain 50, Captain 30, and Captain 40.
Origins[]
Captain 140 was created in the Aperture Science Lab when GLaDOS infused 12 gallons of Number Captain Poison, a gallon of Death Juice, some stuff from an acid lake, and boom juice inside of a wolfram-steel alloy shell that barely resembles a Number Captain. All of those ingredients mixed together to form a somewhat sentient killing machine. When he was being programmed to be a defender of justice and innocent people, something or someone messed with the shite and she turned into a murderer of justice and innocent people. It boomed the lab he was built in, which killed at least 200 people. It did nothing to the factory itself because the Aperture Science is well known for making asplosions resistant buildings, from inside and out.
After walking out of the factory, Captain 140 met the R.O.B., in the street, who is the one who messed with his programming and wanted her to join the Scary Robots Gang, in an attempt to take over the world with all of the other robots and make him finally famous and memorable. Captain 140 didn't care about taking over the world or making R.O.B. unobscured to the world, it just wanted to destroy everything, so she attempted to kill R.O.B., but R.O.B., being quick and nimble, escaped to Donkey Kong Country. Captain 140 followed R.O.B. to Donkey Kong Country, destroying several places along the way.
When she finally reached Donkey Kong Country to kill R.O.B., Captain 20 happened to be there and incapacitated him when he started killing all of the monkeys that lived there. Captain 20 then reprogrammed Captain 140 to not be murderous. Without purpose, Captain 140 tried to turn itself off, but Captain 20 gave her the suggestion to join the Armored Captain's Anti-Crime Clan to protect everyone from crimes. He agreed to do this, until all crime was eliminated from the UnUniverse.
Powers/Abilities[]
Like every Captain in the ACACC, Captain 140 doesn't have powers, but his right arm is, in fact, a gun that is quite versatile. It can:
- shoot bullets
- throw flames
- shoop
- fire energy blasts
- fight fire
- fire APHE and APFSDS
- fill gas tanks
- power up the machines
But don't forget that she has a left hand that can splat your head if she punches you.